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1. Advanced Audio Settings Changes - in EVE Information Portal [original thread]
Sayod Physulem wrote: [lots of well-thought-out stuff] Listen to this guy, ccp. He has the right idea. Especially the bit about dividing UI along *functional* lines into 'informative' and 'fluff/response', that's exactly what we need. This w...
- by Muon Farstrider - at 2017.05.10 17:01:28
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2. Advanced Audio Settings Changes - in EVE Information Portal [original thread]
Totally apart from my general bemusement (honestly this decision baffles me), I have one specific pain point with these new settings that is severely hurting my game experience. Namely, this grouping of sounds: Quote: Crimewatch -> (UI Soun...
- by Muon Farstrider - at 2017.05.09 17:10:35
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3. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
After pondering for a while, I don't think these proposed changes are on the right track. The problem with RLML isn't their range, or their sustained DPS. The problem is how their raw burst damage, combined with the way their light fitting and pe...
- by Muon Farstrider - at 2017.04.02 18:09:25
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4. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
I like a lot of this; changing moon mining into an active activity is, IMO, a positive. I do have a bit of a dislike for parts of the ledger feature, though. Quote: Each Refinery structure with an active moon drill will keep track of all the m...
- by Muon Farstrider - at 2017.03.22 15:53:21
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5. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
My opinion: interdiction nullification should not be able to be combined with strong combat ability. I don't think you should be able to have such a potent tool for strategic mobility on a hull that also has strong on-grid combat presence, as it u...
- by Muon Farstrider - at 2017.02.01 20:52:54
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6. Announcement:The EVE Store Is Back Online! - in EVE General Discussion [original thread]
Glad to see this back, always kinda wished there was some decent eve swag out there. Got a few suggestions for things I might like to buy: Minimalist faction logo shirts - just the faction logo, no text (including no eve logo, or at most the ev...
- by Muon Farstrider - at 2016.11.16 00:01:08
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7. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
I'm a little underwhelmed with the offensive stats. 4/4/4 with 3 turrets and launchers and a 25% role bonus to everything was about what I expected, even if 3.75 effective turrets/launchers is positively anemic for any destroyer, but if it's going...
- by Muon Farstrider - at 2016.09.15 20:03:38
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8. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
CCP Ytterbium wrote: We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from...
- by Muon Farstrider - at 2016.03.03 14:30:25
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9. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
I think pyfa does a lot of things better than EFT already, but I have a couple feature requests/gripes that I would like to raise at some point. None of them are major, but they would all be nice to have. My gripe is the default column spacing ma...
- by Muon Farstrider - at 2016.03.02 19:19:18
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10. Sticky:[March] Damage Module Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
While we're looking at damage mods, I have never understood why Ballistic Control Systems use so much more CPU than turret damage mods for the exact same benefit. What is the rationale for this? Missiles not named 'rapid light' are in a pretty poo...
- by Muon Farstrider - at 2016.02.11 22:34:29
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11. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
As directed, copying my feedback from the other thread: Overall: I will not be using the new camera in its current state. In particular, the issue below regarding the tactical overlay is a deal-breaker. I am indifferent to most of the new camera...
- by Muon Farstrider - at 2016.02.10 17:05:14
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12. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
Camera feedback: Overall: I will not be using the new camera in its current state. In particular, the issues below regarding the tracking camera and tactical overlay are deal-breakers. I am indifferent to most of the new camera features anyway - ...
- by Muon Farstrider - at 2016.02.10 01:33:09
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13. Why not accrue time where characters' training queues are inacti... - in Player Features and Ideas Discussion [original thread]
Kalden Rollard wrote: I'm not sure I see how such a system could be exploited? Well, under the current attribute system the most obvious exploit I see is using this to (at least partially) get around the effects of remaps. That is, using thi...
- by Muon Farstrider - at 2016.01.11 13:17:26
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14. Do deleted mails show up through API? - in EVE Technology Lab [original thread]
Tried a few searches on this topic, didn't find anything conclusive either here or elsewhere on the net. I have an eve-mail someone sent me that contains some personal out-of-game info for that person. I'm not currently in a group that requires a...
- by Muon Farstrider - at 2015.12.21 16:52:56
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15. [Cross Post from r/Eve] So, about Caldari EWar... maybe some changes... - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: Nicholass Charante wrote: Thoughts? Reddit is the cancer of society Often, but this is actually a very good post IMO and well worth reading (it's not a whine, even if the title kinda looks like it). Take a look bef...
- by Muon Farstrider - at 2015.12.07 19:33:29
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16. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
In my opinion, I'd rather just add these capabilities to the existing tracking disruptor modules (and probably rename them). Just have the base module do all four effects in addition to the current three effects, then give it all 4 scripts. Why? ...
- by Muon Farstrider - at 2015.10.02 18:29:25
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17. Heavy Missile Rebalance - in Player Features and Ideas Discussion [original thread]
Tikktokk Tokkzikk wrote: Andy Koraka wrote: It's almost like they just gave us a new class of modules which improve the damage application stats for missiles. Missile Guidance Computers doesn't change the underlying problem of heavy missi...
- by Muon Farstrider - at 2015.07.10 19:30:29
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18. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
Ripard Teg wrote: unidenify wrote: Who know, maybe we can see tanky Corax with 2 Small Extender Very few people are going to give up a precious mid to do this. Besides, as it is a MSE Corax has a sig of 78m, a third of most medium guns. It...
- by Muon Farstrider - at 2015.05.21 01:41:33
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